The transfer of the fate of the Master of the Chef from the hands of Bungie in charge of 343 Industries by many fans of the series was perceived negatively. The game changed the visual style, we were presented with a new set of monsters and weapons, and the gameplay lost part of its "sand" component. However, most critics of the new concept of the series fell in love. In Halo 5: Guardians, the developers did not stop there and continued to break the tradition.
Events start a few months after the final of the previous part. About the plot is difficult to say anything, avoiding spoilers, because the main intrigue around which the entire scenario is built, is already twisting in the second mission. For certain reasons, one day Master Chif ignores the instructions of the UNSC and goes in search of one notorious character. The authorities are worried about what is happening and sends John Locke to 117 Spartan friv4school games.
Thus, the narrative is not entirely linear: we are told two stories - one is dedicated to the "Blue Team" headed by Chif, the other to the "Osiris" detachment, at the helm of which is Locke. Such a scenario allows you to look at the same events from several sides. However, both heroes have to solve similar problems - to destroy hordes of covenants and prometheus.
The narrative is not all smooth, and the motives of some of the actors raise questions. The plot develops rather sluggishly and slowly, but interest in what is happening is preserved, because a new threat looms over humanity, arising from a rather unexpected side. Unfortunately, all the fun begins already at the end of the curtain. We will not be able to resist the new evil yet - our heroes will do this in the next part jogos friv games.
Play will have two protagonists, and more often for Locke. However, on the gameplay it does not affect - in both cases we have the same "spartan" set in the form of self-healing armor and a pair of grenades. The costumes of the fighters with the Covenant were also equipped with new abilities - so now we can deal a crushing blow to the ground when falling from a height or catch on a ledge, which is not reached by ordinary jump juegos friv games.
Novelties were just in time, as most of the combat locations are very extensive and have a branched structure. Increased space for vertical gameplay. Distressed corridor skirmishes in the game is almost none, during the shootings we will constantly jump on different platforms, climb up the hill, find detours and attack the enemy from the rear. All this makes the process more dynamic and tactical, and the battles themselves look great.
How to conduct a battle and how to destroy an enemy is a matter of purely personal preferences. Levels abound in different modes of transport. It's not necessary to use it, because you can almost always fight for your own two, but the very opportunity to ride through the expanses on the Vepra, and then move to some fighter and from it to shoot the heavy equipment of the enemy is received with a bang. "For a tick" will give one time to climb into a super-armored tank "Scorpion" and ride a big fur. It is difficult to come up with more mossy shooter cliches, so there is no special fascination in these episodes friv games online play free.
The ranks of opponents for the most part consist of friends on Halo 4prometheus and covenants. Mechanical dogs, "knights" with light rifles and energy blades, small harmless ungogs - ninety percent of the time we will be engaged in shooting these creatures. The local "boss" of the Overseer will generally be asked to kill five times during the game.
Halo 5 is a shooting gallery, with a shooting gallery with old targets. Although the opponents have become much faster and more clever, sometimes the gameplay seems rather monotonous - yet another dozen hours of constantly shooting at familiar enemies from familiar "guns" is a bit tedious. In Call of Duty , for example, this problem is solved with the help of endless cut scenes and QTE, built into the gameplay. In the Guardians there are commercials, and they are set perfectly, but they do not succeed in diluting the gameplay, which develops according to the scenario "clean up the terrain and go to the next location".
In Halo 5, there are a few fresh ideas, such as an episode with a jog on the vertical surface of the Sentinel, but they are extremely few. That 343 Industries is uniquely good and that even diversifies the adventure, so this is graphics. The high-tech design of spaceships and stations is replaced by a beautiful entourage of the planets Sanghelios and Meridian. Locations differ from each other and pleasantly surprise by the adjusted style and clarity of textures.
pass Halo 5 it is possible and in a co-operative society. True, the joint mode is available exclusively through the Xbox Live service - it will not be possible to play a new part with friends behind one TV. If you can not find comrades, their place will be occupied by artificial intelligence.
In the Guardiansnever for all the passage we will not remain alone. Both Locke and Chifa are constantly accompanied by a group of three fighters, who in all possible ways demonstrate their usefulness and involvement in the course of the battle. If the skills of our colleagues raise questions (from a dozen running around enemies they will be able to shoot at the best one), then they cope perfectly with the function of safety. The cheaters are not bad at distracting the enemy's fire on themselves, and if the protagonist gets critically wounded, they will run to the hero in spite of fear and danger and put him on his feet.
The appearance of partners is quite a significant innovation, affecting the perception of battles, which now seem more massive and large-scale. We can give orders to the group like "take this position", "kill that monster" or "raise this weapon".
Fans of the multiplayer Halo can have fun in the "Arena" and "Zone of Conflict" modes. If the first is rather prosaic and is a standard command Deathmatch, then the second is a real reason for the developers' pride, because in it, they said, they combined all the best that was in the Halo series . In the "Zone of Conflict", teams compete for key points on huge maps. Holding them, they get points. However, in addition to people in the battle involved enemies and allies under the control of computer intelligence. Unfortunately, due to technical problems, I did not manage to test the multiplayer in the press version, but in the video review we will tell about it in more detail. The material is already available or is about to appear in the corresponding section .
Halo 5 , of course, a conveyor product that uses many cliches as a series of Halo , and other modern shooters. But the product is quite high quality. Although the campaign is poor on fresh solutions, it is set very well. In addition, in the fifth part of the battle seem even more ambitious than before.
Pros: the fighting has become more ambitious and dynamic; varied design levels; cute graphics. Cons: lack of new ideas; in places a single campaign is boring.